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AI

Validate the Issue, Not the Structure: a Self-Correcting Pipeline for LLM-Generated Games

My pipeline generates a playable HTML5 game every day with Bedrock. An audit found 6 of 7 published games broken — while every one of them passed structural validation. Here is how I rebuilt the quality gate around real usage: hit-tested playtests, a progress-signal check, prompt contracts, and a fail-closed publish loop that rejected three broken versions before shipping a good one.

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