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GenAI

Field notes, architecture decisions, and practical guides filed under this recurring subject.

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CLOUD

23 September 2026 · 5 MIN READ

AWS This Week: CloudWatch Omni, GPT-6 Sol & Luna and Claude Opus 5.5 on Bedrock (Video)

88 seconds on the AWS news that actually changes your AI platform this week: Amazon CloudWatch Omni is generally available (observability organised around teams and applications, with an evaluation workflow for agents), OpenAI's GPT-6 Sol and Luna reach GA on Amazon Bedrock, Claude Opus 5.5 lands on AWS — plus one industry signal: frontier model prices fell twice in one day.

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AI ENGINEERING

22 September 2026 · 9 MIN READ

One 'AI Gateway', Two Different Jobs: the LLM Gateway and the Tool Gateway

Every agentic architecture conversation I have eventually collides with the phrase 'AI gateway' — and half the time the two people using it are talking about two different products. One proxies model traffic; the other fronts tools. Confusing them produces bad verdicts, broken migrations, and gateways justified by the wrong criterion. Here is how I untangle the two roles, the per-model API compatibility trap, and the one question that decides whether an extra gateway earns its place.

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AI ENGINEERING

16 September 2026 · 9 MIN READ

Five Agents, One Football Team: Per-Role Model Selection and Deterministic Guardrails on AgentCore

I entered an agent football tournament: five LLM-driven players on Bedrock AgentCore, one command per game tick, every tick latency-sensitive. Per-role Nova model selection, memory switched off, and deterministic rules applied after the LLM made the team work — and then command fingerprinting in CloudWatch proved my perfectly healthy runtimes had been playing for the wrong team all along.

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AI

07 August 2026 · 7 MIN READ

Validate the Issue, Not the Structure: a Self-Correcting Pipeline for LLM-Generated Games

My pipeline generates a playable HTML5 game every day with Bedrock. An audit found 6 of 7 published games broken — while every one of them passed structural validation. Here is how I rebuilt the quality gate around real usage: hit-tested playtests, a progress-signal check, prompt contracts, and a fail-closed publish loop that rejected three broken versions before shipping a good one.

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